Zooba Battle
Playful Communication for Serious Research
Research / Unity / Arduino / Fabrication
Spring 2022, New York.
Role:
Researcher, Illustrator, Physical Computing
Collaborator:
Jinny Kang, Ijon Hsieh & Stephanie Chen
OVERVIEW
Zooba is a competitive and educational 2 player rhythm arcade game that is based on studies and hypotheses of the link between vocal learning and vocal entrainment (dance) in various species.
You are given a selection of animals to choose from based on 6 categories: speed, vocal, power, auditory, beauty, and vision—with the prompt: “be the next dance champion”. Each animal will activate its own unique game pattern and all animals are ranked based on quantitative datasets from 0 to 5, with 5 being best, and 0 being worst.
The game includes 2 distinct stages within a song: Stage 1, both players are given the same rhythm game (beats) that are created to match the rhythm of the song perfectly. Stage 2, based on which animal a player chose, beats are presented based on how animals would dance to a rhythm. By playing the rhythm game as if being the animal, players can sense and experience how the selected animal perceives and reacts to rhythm and beats.
CONCEPT AND SCHEMATICS
Conceptual Package ︎︎︎
Schemetic Package ︎︎︎
RESEARCH AND PROCESS
Tools Used:
- RFID Sensor/Reader
- Fabrication (Vertical Saw, Corn hole Saw, Laser Cutter, Wiring & Soldering)
Applications Used:
- Sketch
- Adobe (After Effects, Illustrator, Photoshop)
- Unity
- Arduino
Skills Used:
- Research
- Coding (C#, JavaScript, C++)
ZOOBA BATTLE PRESENTATION & INSTALLATION
Zooba Battle was presented at the ITP 2022 Spring Showcase as well as presented virtually at the Jarvis Lab at the Rockefeller University.
Presentation ︎︎︎
Live Play ︎︎︎